video thumbnail 22:14
[Unity] Procedural Cave Generation (E02. Marching Squares)

2015-02-28

[public] 149K views, 2.77K likes, 38.0 dislikes audio only

Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:

https://github.com/SebLague/Procedural-Cave-Generation


[Unity] Procedural Cave Generation (E03. Creating the Mesh) by Sebastian Lague
/youtube/video/2gIxh8CX3Hk
Square Grid constructor
/youtube/video/yOgIncKp0BE?t=764