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[Unity] Procedural Cave Generation (E03. Creating the Mesh)

2015-03-01

[public] 79.1K views, 1.39K likes, 9.00 dislikes audio only

Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:

https://github.com/SebLague/Procedural-Cave-Generation

Support the channel: http://bit.ly/SupportGamedevTutorials


[Unity] Procedural Cave Generation (E04. 3D Walls) by Sebastian Lague
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