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Automatic 3Dification of Nintendo games: The glEnd() of Zelda

2016-04-01

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In this project for SIGBOVIK 2016, I try to make an emulator that can play classic NES games in three dimensional first-person view. I pretend it's because I think Ocarina of Time is beloved for being 3D, and so try to give the 3D treatment to the original Legend of Zelda. But really, Ocarina of Time is a great game, and clumsy 3D is unplayable. I give a bit of tutorial about how the NES and this technique work, and explain how we can use science to automate it. A sidebar of my NES AI work; see:

/youtube/video/xOCurBYI_gY

/youtube/video/YGJHR9Ovszs

/youtube/video/Q-WgQcnessA

SIGBOVIK: http://sigbovik.org/2016

Project homepage (research paper, buggy source code): http://tom7.org/zelda/