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[Unity] Procedural Cave Generation (E01. Cellular Automata)

2015-02-09

[public] 230K views, 5.26K likes, 38.0 dislikes audio only

Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:

https://github.com/SebLague/Procedural-Cave-Generation

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[Unity] Procedural Cave Generation (E02. Marching Squares) by Sebastian Lague
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Random Map Generation
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