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Projecting Space - Hyperbolica Devlog #4

2020-12-04

[public] 307K views, 19.8K likes, dislikes audio only

In this 4th installment, we'll go beyond the camera and dive into the tricky

nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.

Previous Devlogs:

Devlog #1: /youtube/video/zQo_S3yNa2w

Devlog #2: /youtube/video/yY9GAyJtuJ0

Devlog #3: /youtube/video/pXWRYpdYc7Q

Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/

Trailer: /youtube/video/EMKLeS-Uq_8

Discord Server: https://discord.gg/7fAwnYV

Merch: https://crowdmade.com/collections/codeparade

If you like the things I do and want to support the channel:

https://www.patreon.com/codeparade

https://ko-fi.com/codeparade

Music:

Jesse Spillane - No Disclaimer

https://jessespillane.bandcamp.com/album/art-of-presentation


Non-Euclidean Geometry Explained - Hyperbolica Devlog #1 by CodeParade
/youtube/video/zQo_S3yNa2w
Non-euclidean virtual reality by Henry Segerman
youtube.com/watch?v=ztsi0CLxmjw
Poincaré Projection
/youtube/video/rqSLuOR3dwY?t=18
Top-Down Poincaré View
/youtube/video/rqSLuOR3dwY?t=68