2020-12-04
[public] 307K views, 19.8K likes, dislikes audio only
In this 4th installment, we'll go beyond the camera and dive into the tricky
nuances of dealing with hyperbolic and spherical rendering, how to achieve them in a traditional rendering pipeline, and working with gravity in a hyperbolic world.
Previous Devlogs:
Devlog #1: /youtube/video/zQo_S3yNa2w
Devlog #2: /youtube/video/yY9GAyJtuJ0
Devlog #3: /youtube/video/pXWRYpdYc7Q
Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/
Trailer: /youtube/video/EMKLeS-Uq_8
Discord Server: https://discord.gg/7fAwnYV
Merch: https://crowdmade.com/collections/codeparade
If you like the things I do and want to support the channel:
https://www.patreon.com/codeparade
Music:
Jesse Spillane - No Disclaimer
https://jessespillane.bandcamp.com/album/art-of-presentation