2020-09-01
[public] 590K views, 33.2K likes, dislikes audio only
This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.
Devlog #1: /youtube/video/zQo_S3yNa2w
Devlog #2: /youtube/video/yY9GAyJtuJ0
Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/
Trailer: /youtube/video/EMKLeS-Uq_8
Discord Server: https://discord.gg/7fAwnYV
Merch: https://crowdmade.com/collections/codeparade
If you like the things I do and want to support the channel:
https://www.patreon.com/codeparade
**CORRECTIONS:**
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!
Other references from video:
Miegakure: https://miegakure.com/
Ungar's original paper about Gyrovector Spaces:
https://www.researchgate.net/publication/268710591_Gyrovector_spaces_and_their_differential_geometry
Music:
Horrible - Mela
https://melagroup.bandcamp.com/album/mela-two