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Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

2020-09-01

[public] 590K views, 33.2K likes, dislikes audio only

This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.

Devlog #1: /youtube/video/zQo_S3yNa2w

Devlog #2: /youtube/video/yY9GAyJtuJ0

Hyperbolica on Steam: https://store.steampowered.com/app/1256230/Hyperbolica/

Trailer: /youtube/video/EMKLeS-Uq_8

Discord Server: https://discord.gg/7fAwnYV

Merch: https://crowdmade.com/collections/codeparade

If you like the things I do and want to support the channel:

https://www.patreon.com/codeparade

https://ko-fi.com/codeparade

**CORRECTIONS:**

I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!

Other references from video:

Miegakure: https://miegakure.com/

Ungar's original paper about Gyrovector Spaces:

https://www.researchgate.net/publication/268710591_Gyrovector_spaces_and_their_differential_geometry

Music:

Horrible - Mela

https://melagroup.bandcamp.com/album/mela-two


Hyperbolica: A Non-Euclidean Adventure [Old Trailer] by CodeParade
/youtube/video/EMKLeS-Uq_8
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1 by CodeParade
/youtube/video/zQo_S3yNa2w