2014-12-18
[public] 480K views, 7.95K likes, 78.0 dislikes audio only
Welcome to the second part in a series on pathfinding in Unity. In this episode we look at how to create the grid of nodes required to begin using the A* search algorithm -
(explained in detail in part one: /youtube/video/-L-WgKMFuhE
Source code: https://github.com/SebLague/Pathfinding
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