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A* Pathfinding (E01: algorithm explanation)

2014-12-16

[public] 1.35M views, 34.7K likes, 214 dislikes audio only

Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.

Some great A* learning resources:

http://theory.stanford.edu/~amitp/GameProgramming/

http://www.policyalmanac.org/games/aStarTutorial.htm

Source code: https://github.com/SebLague/Pathfinding

If you'd like to support the creation of more programming videos, I'd greatly appreciate your support on patreon:

https://www.patreon.com/SebastianLague

Background music is 32. The Hidden Path by longzijun.


Game development tutorials. Support my videos on Patreon
https://www.patreon.com/SebastianLague
A* Pathfinding (E02: node grid) by Sebastian Lague
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