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A* Pathfinding (E03: algorithm implementation)

2014-12-19

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Welcome to the third part in a series on pathfinding in Unity. In this episode we implement the A* search algorithm

(explained in detail in part one: /youtube/video/-L-WgKMFuhE

Source code: https://github.com/SebLague/Pathfinding

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A* Pathfinding (E04: heap optimization) by Sebastian Lague
/youtube/video/3Dw5d7PlcTM