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[Unity] Procedural Planets (E05: shader)

2018-09-14

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In this episode we use shadergraph to create a simple shader for our planet.

Get the project files for this episode:

http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague


create a lightweight pipeline
/youtube/video/itnLOlQ2QFo?t=38.200001
open up the color settings
/youtube/video/itnLOlQ2QFo?t=85.478996
head into the shape generator
/youtube/video/itnLOlQ2QFo?t=236.709
start by adding a new vector to property to the blackboard
/youtube/video/itnLOlQ2QFo?t=428.849
create a new node for sampling the texture
/youtube/video/itnLOlQ2QFo?t=588.52899
take the output of the sample texture to the albedo
/youtube/video/itnLOlQ2QFo?t=614.57001
replace this planet color with a gradient
/youtube/video/itnLOlQ2QFo?t=639.82898
passing in the color settings
/youtube/video/itnLOlQ2QFo?t=851.91998
Sebastian Lague Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!
/youtube/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Support these videos on Patreon patreon.com
https://www.patreon.com/SebastianLague
Introduction to Game Development (Unity and C#) by Sebastian Lague
/youtube/video/_cCGBMmMOFw
Procedural Terrain Generation by Sebastian Lague
/youtube/video/wbpMiKiSKm8