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Procedural Landmass Generation (E01: Introduction)

2016-01-31

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channel thumbSebastian Lague

Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise, and how we can layer it to achieve more natural looking terrain.

A quick summary:

'Octaves' refer to the individual layers of noise.

'Lacunarity' controls the increase in frequency of each octave.

'Persistence' controls the decrease in amplitude of each octave.

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Perlin Noise
/youtube/video/wbpMiKiSKm8?t=16.33
Amplitude
/youtube/video/wbpMiKiSKm8?t=56.679001
Levels of Noise
/youtube/video/wbpMiKiSKm8?t=74.050003