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Procedural Landmass Generation (E02: Noise Map)

2016-02-06

[public] 417K views, 11.6K likes, 80.0 dislikes audio only

channel thumbSebastian Lague

Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture.

The source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague


Game Development Tutorials Support on Patreon
https://www.patreon.com/SebastianLague?ty=h
Introduction
/youtube/video/WP-Bm65Q-1Y?t=0
Noise Script
/youtube/video/WP-Bm65Q-1Y?t=23
Map Generator
/youtube/video/WP-Bm65Q-1Y?t=230
Noise Map
/youtube/video/WP-Bm65Q-1Y?t=355
Generate Map
/youtube/video/WP-Bm65Q-1Y?t=689