2016-02-06
[public] 417K views, 11.4K likes, 80.0 dislikes audio only
Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture.
The source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague