2017-10-22
[public] 13.6K views, 387 likes, 4.00 dislikes audio only
In this series we create a scene-based editor tool for constructing 2d shapes. In this episode: deleting points, a custom inspector, and drawing the mesh.
Source:
https://github.com/SebLague/Shape-Editor-Tool
Triangulation scripts:
https://github.com/SebLague/Ear-Clipping-Triangulation/tree/master
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague