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[Unity] Procedural Planets (E07: ocean depth)

2018-10-31

[public] 101K views, 2.60K likes, 14.0 dislikes audio only

In this episode we make the oceans more interesting by shading them according to their depth.

Get the project files for this episode:

http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague


Sebastian Lague Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!
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Introduction to Game Development (Unity and C#) by Sebastian Lague
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Procedural Terrain Generation by Sebastian Lague
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