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Procedural Landmass Generation (E18: fixes and optimization)

2017-05-18

[public] 63.0K views, 1.17K likes, 5.00 dislikes audio only

In this episode we fix some bugs to make the project playable, and also do some optimization to help it run more smoothly.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague

https://www.paypal.me/SebastianLague


Update Mesh High School
/youtube/video/B1Hrkv3HA5o?t=35
Preprocessor Directives
/youtube/video/B1Hrkv3HA5o?t=123
Level of Detail Index
/youtube/video/B1Hrkv3HA5o?t=354
Setting the Collider
/youtube/video/B1Hrkv3HA5o?t=748
Update Collision Mesh
/youtube/video/B1Hrkv3HA5o?t=803
Simplification increment
/youtube/video/B1Hrkv3HA5o?t=1070
Visible last update list
/youtube/video/B1Hrkv3HA5o?t=1366
Sebastian Lague Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!
/youtube/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Support these videos on Patreon patreon.com
https://www.patreon.com/SebastianLague
A* Pathfinding Tutorial (Unity) by Sebastian Lague
/youtube/video/-L-WgKMFuhE
Behind the Scenes by Sebastian Lague
/youtube/video/fESeYz0zRFA