2017-05-18
[public] 63.0K views, 1.17K likes, 5.00 dislikes audio only
In this episode we fix some bugs to make the project playable, and also do some optimization to help it run more smoothly.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
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