video thumbnail 17:52
Blender Character Creation (E03: Rigging)

2016-07-28

[public] 112K views, 1.81K likes, 32.0 dislikes audio only

In this episode we rig the character to make it ready for animation.

Download start file:

https://github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E02%20Model.blend

Download end file:

https://github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E03%20Rigged.blend

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extrude this up on the z-axis to the neck
/youtube/video/8mZtc33rQ3c?t=39.73
set the chain length to 2
/youtube/video/8mZtc33rQ3c?t=309.78
control where the knee points by animating the pole
/youtube/video/8mZtc33rQ3c?t=425.23999
change the point of transformation to the 3d cursor
/youtube/video/8mZtc33rQ3c?t=493.66
scale around the x axis
/youtube/video/8mZtc33rQ3c?t=509.38
change it back to its default setting
/youtube/video/8mZtc33rQ3c?t=552.28003
rearrange a parent with empty groups
/youtube/video/8mZtc33rQ3c?t=564.41998
rotate the foot just by rotating the iq bone
/youtube/video/8mZtc33rQ3c?t=752.45898
flip a pose from one side of the character
/youtube/video/8mZtc33rQ3c?t=913.98999
Blender Character Creation (E04: Rigging addendum) 55,302 views
/youtube/video/9iaB2GpzIxQ