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[Unity] Procedural Object Placement (E01: poisson disc sampling)

2018-11-23

[public] 193K views, 6.61K likes, 64.0 dislikes audio only

In this video we look at implementing poisson disc sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf

Source code: https://github.com/SebLague/Poisson-Disc-Sampling

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