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Top Down Shooter: Unity tutorial series (03)

2013-12-22

[public] 42.0K views, 360 likes, dislikes audio only

Welcome to part 3 - more work on the gun system: bullet trails, sfx, shells etc.

Check out these sound effect packs:

http://sweetsoundeffects.com/gun-sounds/

http://sweetsoundeffects.com/gun-pack-2/

You're welcome to request any features you would like to see covered in future episodes.

Full series playlist:

http://www.youtube.com/playlist?list=PLFt_AvWsXl0ct75VmGXskJnzrStEbPD6d

Download project files:

https://copy.com/Qvtgzusg14hEfBBc/Top%20Down%20Shooter%2003?download=1


create a public float rpm for rounds per minute
/youtube/video/y3DWn5I7s0k?t=16.389999
set the position now the start and end points of the tracer
/youtube/video/y3DWn5I7s0k?t=546.22998
create a public transform shell ejection point
/youtube/video/y3DWn5I7s0k?t=921.01001
send it in the direction of the rotation of the shell
/youtube/video/y3DWn5I7s0k?t=994.19
add just a tiny bit of variability on the z-axis
/youtube/video/y3DWn5I7s0k?t=1028
edit project settings physics
/youtube/video/y3DWn5I7s0k?t=1504.78
change the collision detection from discrete
/youtube/video/y3DWn5I7s0k?t=1623.899