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[Unity] Procedural Cave Generation (E05. Detecting Regions)

2015-04-29

[public] 56.7K views, 901 likes, 6.00 dislikes audio only

Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:

https://github.com/SebLague/Procedural-Cave-Generation

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