video thumbnail 15:35
[Unity] Procedural Planets (E03: layered noise)

2018-08-30

[public] 144K views, 4.21K likes, 18.0 dislikes audio only

In this episode we'll create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771

Noise script:

https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs

Get the project files for this episode:

http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague


using an open source implementation of the simplex noise algorithm
/youtube/video/uY9PAcNMu8s?t=19
start by adding the noise script to the project
/youtube/video/uY9PAcNMu8s?t=27.188999
evaluating the noise
/youtube/video/uY9PAcNMu8s?t=58
multiply the point by a settings dot roughness
/youtube/video/uY9PAcNMu8s?t=210.73
create the new noise filter
/youtube/video/uY9PAcNMu8s?t=237.75999
detailed bumpy surface and moving the center
/youtube/video/uY9PAcNMu8s?t=260.38
increase the default value of roughness to 2
/youtube/video/uY9PAcNMu8s?t=361.35999
decrease the base roughness a little
/youtube/video/uY9PAcNMu8s?t=522.53003
define multiple noise settings and layer
/youtube/video/uY9PAcNMu8s?t=544.78998
toggle the visibility of a single noise layer
/youtube/video/uY9PAcNMu8s?t=565.52002
set noise filters equal to a new noise filter
/youtube/video/uY9PAcNMu8s?t=600.97998
set up some mountainous terrain
/youtube/video/uY9PAcNMu8s?t=735.14001