2015-12-26
[public] 312K views, 9.10K likes, 60.0 dislikes audio only
In this miniseries (2 episodes) we create a system to detect which targets are in our unit's field of view. This is useful for stealth games and the like.
Source code + starting file:
https://github.com/SebLague/Field-of-View
Support the creation of more tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague