2021-09-11
[public] 296K views, 21.3K likes, dislikes audio only
Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
This is part 6 of the Hyperbolica Devlog series. Full playlist here:
https://www.youtube.com/playlist?list=PLh9DXIT3m6N4qJK9GKQB3yk61tVe6qJvA
Hyperbolica on steam: https://store.steampowered.com/app/1256230/Hyperbolica/
Join my discord: https://discord.gg/P9taqBJKJq
Merch: https://crowdmade.com/collections/codeparade
Support me on Patreon or Ko-fi:
https://www.patreon.com/codeparade
Music (CC BY 3.0):
My Luck - Broke For Free
https://brokeforfree.bandcamp.com/album/directionless-ep