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Pushing Unity To The Limit - Hyperbolica Devlog #6

2021-09-11

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Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.

This is part 6 of the Hyperbolica Devlog series. Full playlist here:

https://www.youtube.com/playlist?list=PLh9DXIT3m6N4qJK9GKQB3yk61tVe6qJvA

Hyperbolica on steam: https://store.steampowered.com/app/1256230/Hyperbolica/

Join my discord: https://discord.gg/P9taqBJKJq

Merch: https://crowdmade.com/collections/codeparade

Support me on Patreon or Ko-fi:

https://www.patreon.com/codeparade

https://ko-fi.com/codeparade

Music (CC BY 3.0):

My Luck - Broke For Free

https://brokeforfree.bandcamp.com/album/directionless-ep


Intro
/youtube/video/rBr-0bHQfxc?t=0
Reflections
/youtube/video/rBr-0bHQfxc?t=22
Dual Coordinates
/youtube/video/rBr-0bHQfxc?t=50
rustum culling
/youtube/video/rBr-0bHQfxc?t=112
physics engine
/youtube/video/rBr-0bHQfxc?t=163
shaders
/youtube/video/rBr-0bHQfxc?t=222