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Procedural Landmass Generation (E13: collisions)

2016-08-30

[public] 73.8K views, 1.63K likes, 9.00 dislikes audio only

Welcome to this series on procedural landmass generation. In this episode we add mesh colliders to the terrain and get a character walking across it.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague