video thumbnail 20:48
Procedural Landmass Generation (E08: Threading)

2016-03-18

[public] 134K views, 2.99K likes, 17.0 dislikes audio only

Welcome to this series on procedural landmass generation. In this episode we integrate the mesh generator with the endless terrain system and implement threading.

In the video ~16:50 I forget to add the code for the RequestMeshData method.

The missing code can be found here: http://pastebin.com/JMatWEZ3

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague


Game Development Tutorials Support on Patreon
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create a thread start delegate
/youtube/video/f0m73RsBik4?t=348.38901
create a queue variable of type map thread info
/youtube/video/f0m73RsBik4?t=519.20898
create a static map generator reference
/youtube/video/f0m73RsBik4?t=667.08002
add a mesh renderer and a mesh filter
/youtube/video/f0m73RsBik4?t=798.94
drag in the mesh material
/youtube/video/f0m73RsBik4?t=1094.47
create a new animation curve
/youtube/video/f0m73RsBik4?t=1187.059