2016-03-18
[public] 134K views, 2.99K likes, 17.0 dislikes audio only
Welcome to this series on procedural landmass generation. In this episode we integrate the mesh generator with the endless terrain system and implement threading.
In the video ~16:50 I forget to add the code for the RequestMeshData method.
The missing code can be found here: http://pastebin.com/JMatWEZ3
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague