2019-02-27
[public] 677K views, 46.0K likes, 92.0 dislikes audio only
In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural.
If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: https://www.patreon.com/SebastianLague
Interactive demo: https://sebastian.itch.io/hydraulic-erosion
Full playlist here: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK
The project is available here:
(updated version) https://github.com/SebLague/Hydraulic-Erosion
(version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E01
Resources:
http://ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain/