2022-12-22
[public] 42.7K views, 11.2K likes, dislikes audio only
Modeling 4D objects and drawing them to the screen is obviously one of the hardest problems with making a 4D game. In this Devlog, I go into the implementation detail of how I achieved this in my project and some of the amazing algorithms that got me there.
Wishlist 4D Golf on Steam: https://store.steampowered.com/app/2147950
#4dgolf
Great video about 4D shapes: https://youtu.be/ctv0qa-eFsM
Miratope (GitHub): https://github.com/galoomba1/miratope-rs
Devlog #1: /youtube/video/by8eAnez0i8
Trailer: /youtube/video/y53UNskR-zU
Support me and innovative projects like these!
Patreon: https://www.patreon.com/codeparade
Ko-fi: https://ko-fi.com/codeparade
Merch: https://crowdmade.com/collections/codeparade
Music (CC0 1.0)
Koi-discovery - Chromatismus
http://koi-discovery.lescigales.org/