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How Do You Build 4D Worlds? - 4D Golf Devlog #3

2022-12-22

[public] 42.7K views, 12.0K likes, dislikes audio only

channel thumbCodeParade

Modeling 4D objects and drawing them to the screen is obviously one of the hardest problems with making a 4D game. In this Devlog, I go into the implementation detail of how I achieved this in my project and some of the amazing algorithms that got me there.

Wishlist 4D Golf on Steam: https://store.steampowered.com/app/2147950

#4dgolf

Great video about 4D shapes: https://youtu.be/ctv0qa-eFsM

Miratope (GitHub): https://github.com/galoomba1/miratope-rs

Devlog #1: /youtube/video/by8eAnez0i8

Trailer: /youtube/video/y53UNskR-zU

Support me and innovative projects like these!

Patreon: https://www.patreon.com/codeparade

Ko-fi: https://ko-fi.com/codeparade

Merch: https://crowdmade.com/collections/codeparade

Music (CC0 1.0)

Koi-discovery - Chromatismus

http://koi-discovery.lescigales.org/


I visualized 4D shapes #SoME2 by Artem Yashin
youtube.com/watch?v=ctv0qa-eFsM
Duoprism
/youtube/video/dbq9uX_MycY?t=105
Extrusion
/youtube/video/dbq9uX_MycY?t=120
Triangulation
/youtube/video/dbq9uX_MycY?t=147
Tetrahedralization
/youtube/video/dbq9uX_MycY?t=154