2018-03-24
[public] 737K views, 27.6K likes, 212 dislikes audio only
An algorithm for numerically solving certain 2d equations.
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Special thanks to these supporters: http://3b1b.co/winding-thanks
Writing and animations by Sridhar Ramesh, with editing and narration by Grant Sanderson.
Even though we described how winding numbers can be used to solve 2d equations at a high level, it's worth pointing out that there are a few details missing for if you wanted to actually implement this. For example, in order to determine how often to sample points, you'd want to have some bounds on the rate at which the direction of the output changes. We will perhaps discuss this more in a follow-on video!
Music by Vincent Rubinetti:
https://vincerubinetti.bandcamp.com/album/the-music-of-3blue1brown
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