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Procedural Landmass Generation (E16: colour shader)

2016-12-08

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Welcome to this series on procedural landmass generation. In this episode we'll begin work on a custom terrain shader.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague

https://www.paypal.me/SebastianLague


Creating the shader
/youtube/video/XdahmaohYvI?t=17
Creating the colour shader
/youtube/video/XdahmaohYvI?t=714
Blender to Unity Character Creation by Sebastian Lague
/youtube/video/ocLZNRasU64
Introduction to Game Development (Unity and C#) by Sebastian Lague
/youtube/video/_cCGBMmMOFw
Support these videos on Patreon patreon.com
https://www.patreon.com/SebastianLague