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Procedural Landmass Generation (E14: flatshading)

2016-09-10

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Welcome to this series on procedural landmass generation. In this episode we add an optional 'flatshaded' rendering style.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague