video thumbnail 21:49
Unity Shape Editor Tool (3/4)

2017-10-19

[public] 9.6K views, 230 likes, 3.00 dislikes audio only

In this series we create a scene-based editor tool for constructing 2d shapes. In this episode: adding support for multiple shapes.

Source:

https://github.com/SebLague/Shape-Editor-Tool

Support the creation of more gamedev tutorials:

https://www.patreon.com/SebastianLague


loop through all of the shapes
/youtube/video/SQH53AcuGjI?t=84.299004
add in a new point at that location
/youtube/video/SQH53AcuGjI?t=424.69
create a new point at the mouse position
/youtube/video/SQH53AcuGjI?t=551.09003
draw all of the points and lines of the non selected shapes
/youtube/video/SQH53AcuGjI?t=682.97998
selecting a point for creating a new point
/youtube/video/SQH53AcuGjI?t=1034.01
insert a new point along the line
/youtube/video/SQH53AcuGjI?t=1281.22
Sebastian Lague Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!
/youtube/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Support these videos on Patreon patreon.com
https://www.patreon.com/SebastianLague
Behind the Scenes by Sebastian Lague
/youtube/video/H7-3dZTERf0
Introduction to Game Development (Unity and C#) by Sebastian Lague
/youtube/video/_cCGBMmMOFw