2016-02-13
[public] 222K views, 4.81K likes, 14.0 dislikes audio only
Welcome to this series on procedural landmass generation. In this episode we map terrain types to our noise.
The source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague