2016-03-26
[public] 100.2K views, 1.90K likes, 4.00 dislikes audio only
Welcome to this series on procedural landmass generation. In this episode we dynamically switch LOD meshes based on their distance from the viewer.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague