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Procedural Landmass Generation (E09: LOD switching)

2016-03-26

[public] 100.2K views, 1.90K likes, 4.00 dislikes audio only

Welcome to this series on procedural landmass generation. In this episode we dynamically switch LOD meshes based on their distance from the viewer.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague


Game Development Tutorials Support on Patreon
https://www.patreon.com/SebastianLague?ty=h
Level of Detail Mesh
/youtube/video/QBGWVvpu-jo?t=20
Level of Detail Info
/youtube/video/QBGWVvpu-jo?t=200
Viewer Move Threshold
/youtube/video/QBGWVvpu-jo?t=785