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[Unity] Procedural Cave Generation (E07. Ensuring Connectivity)

2015-05-03

[public] 38.7K views, 580 likes, 2.00 dislikes audio only

Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:

https://github.com/SebLague/Procedural-Cave-Generation