2019-05-06
[public] 729K views, 42.1K likes, 119 dislikes audio only
In this coding adventure I try to understand marching cubes, and then use it to construct an endless underwater world.
If you'd like to support this channel, please consider becoming a patron here:
https://www.patreon.com/SebastianLague
Project files:
https://github.com/SebLague/Marching-Cubes
Learning resources:
http://paulbourke.net/geometry/polygonise/
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html
https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf
Chapters:
0:00 Intro
0:17 Algorithm explanation
3:27 Map editor
3:47 Procedural maps
4:30 Underwater world
Music from https://filmmusic.io:
"Hiding Your Reality" and "Floating Cities" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)