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Procedural Landmass Generation (E11: falloff map)

2016-05-11

[public] 98.8K views, 2.32K likes, 3.00 dislikes audio only

Welcome to this series on procedural landmass generation. In this episode we create a falloff map so that, should we wish, we can force landmasses to be surrounded by water.

The full source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague


start off by creating the map with dimensions of the size variable
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display a dot draw texture
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generate a texture from a height map
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increase the noise scale
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create a static method returning a float
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