2016-09-23
[public] 155K views, 4.41K likes, 106 dislikes audio only
Today, we’re going to take a look at a seemingly cutting-edge technology that has actually been around for decades - virtual reality. Virtual reality devices have been introduced multiple times in the video game era, but they never seem to stick. But why is that? To try to answer this question we’re going to trace the origins of virtual reality all the way from panoramic paintings in 12th century China to the present and hopefully it will better inform what the future holds for this gaming technology.
Want some Crash Course Games merch? Check out our beautiful Snake-inspired mugs!
http://store.dftba.com/collections/cr...
Also, Crash Course is on Patreon! You can support us directly by signing up athttp://www.patreon.com/crashcourse
Thanks to the following Patrons for their generous monthly contributions that help keep Crash Course free for everyone forever:
Alyssa Nolden, Mark, SR Foxley, Kristina Lavoie, Sandra Aft, Eric Kitchen, Simun Niclasen, Eric Knight, Ian Dundore, Brian Thomas Gossett, Nicholas Bury, Daniel Baulig, Jessica Wode, Moritz Schmidt, Caleb Weeks, Tim Curwick, Alex S, Brian Roberds, Mayumi Maeda, Jeffrey Thompson, Montather, Noora Althani, Steve Marshall, Kathy & Tim philip, Robert Kunz, Jason A Saslow, Jirat, Jacob Ash, Christy Huddleston, Chris Peters, and Sheikh Kori Rahman.
Want to find Crash Course elsewhere on the internet?
Facebook - http://www.facebook.com/YouTubeCrashC...
Twitter - http://www.twitter.com/TheCrashCourse
Tumblr - http://thecrashcourse.tumblr.com
Support Crash Course on Patreon: http://patreon.com/crashcourse