2016-05-22
[public] 87.1K views, 3.06K likes, 10.0 dislikes audio only
Welcome to episode ten of this introduction to game development in Unity with C#.
In this episode we look at using the rigidbody component to harness the power of the physics engine!
Project files:
https://github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials