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Introduction to Game Development (E10: collision detection)

2016-05-22

[public] 87.1K views, 3.06K likes, 10.0 dislikes audio only

Welcome to episode ten of this introduction to game development in Unity with C#.

In this episode we look at using the rigidbody component to harness the power of the physics engine!

Project files:

https://github.com/SebLague/Intro-to-Gamedev

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add a rigidbody component
/youtube/video/B0aGFBo_Ki0?t=171.99001
get a reference to the attached rigidbody
/youtube/video/B0aGFBo_Ki0?t=212.7
create a speed variable up at the top
/youtube/video/B0aGFBo_Ki0?t=311.09