2019-03-14
[public] 540K views, 25.4K likes, 119 dislikes audio only
In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode.
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The project is available here:
(updated version) https://github.com/SebLague/Hydraulic-Erosion
(version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E02
Raytracing article:
http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/
Compute shader resources I used:
https://www.reddit.com/r/Unity3D/comments/7ppldz/physics_simulation_on_gpu_with_compute_shader_in/
http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html
https://docs.unity3d.com/Manual/class-ComputeShader.html
Music:
"Le Grand Chase"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/