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Procedural Landmass Generation (E06: LOD)

2016-02-28

[public] 171K views, 4.21K likes, 15.0 dislikes audio only

Welcome to this series on procedural landmass generation. In this episode we generate the map mesh.

The source code for this episode can be found here:

https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague


Game Development Tutorials Support on Patreon
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add a float height multiplier as an argument to the terrain
/youtube/video/417kJGPKwDg?t=18.278999
generate terrain mesh call
/youtube/video/417kJGPKwDg?t=51.07
pass the mesh height curve
/youtube/video/417kJGPKwDg?t=137.87
add in support for multiple mesh resolutions
/youtube/video/417kJGPKwDg?t=209.97
decide on a fixed square size for our mesh
/youtube/video/417kJGPKwDg?t=366.39001
create a constant int for the map chunk
/youtube/video/417kJGPKwDg?t=418.01999
set the simplification increment to 1
/youtube/video/417kJGPKwDg?t=577.60999
figure out the number of vertices per line
/youtube/video/417kJGPKwDg?t=588.26001
experiment with the level of detail
/youtube/video/417kJGPKwDg?t=665.91998