2016-09-23
[public] 65.3K views, 1.36K likes, 3.00 dislikes audio only
Welcome to this series on procedural landmass generation. In this episode we use ScriptableObjects to store data about the terrain.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
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